GameAnvil is a high-performing, real-time game server engine based on Java. It aims to shorten the development time of game servers and increase their performance and reliability. With GameAnvil, you can quickly and easily develop real-time game servers while benefiting from the rich Java ecosystem. Even novice developers can easily pick up and start developing real-time game servers and link them with clients developed in Unity or CocosCreator. The GameAnvil system also comes with a full suite of tools to help you not only develop game servers, but also to test their functionality and performance, as well as operate and monitor them in the cloud.
Major games developed and serviced using GameAnvil are as follows.
GameAnvil's ultimate goal is to help even less experienced developers easily develop and service real-time content. In this respect, we want to improve code productivity and ease of use, and ease technical entry barriers for possible users. We also aim to maximize the advantages of cloud products for easy service operation.
Currently GameAnvil is pretty much perfect for the following kinds of games.
Provides a GameAnvil Connector Unity package that can easily link with GameAnvil servers. This package allows you to link directly with GameAnvil servers in your existing Unity development environment.
GameAnvil is protected by a unique Software License. GameAnvil is only available if you agree to the corresponding software license.
GameAnvil is still in the evolving phase, so we don't support the following styles of games yet, but all our developers are doing our best to support them as soon as possible.
Game style | Maximum number of concurrent users | Whether Real-time Content Present or not | Use Matchmaking | ** Minimum VM Count | Rough configuration |
---|---|---|---|---|---|
Casual | 10000 | O | O | 5 | Gateway x 2, Game x 2, and other x 1 |
Casual | 10000 | X | X | 3 | Gateway x 1, Game x 1, and other x 1 |
Indi | 3000 | O | X | 1 | All in One x 1 |
Turn-based strategy game | 200000 | O | O | 49 | Gateway x 20, Game x 25, Loc x 3, and other x 1 |
** At any case, it's a rough estimate, depending on the volume of the actual content or the style of the game.
** Depending on the specifications of the VM, the number may also vary.
** Storage such as DB or Redis is excluded from the count.
In the process of using GameAnvil service, customer can collect/use the user's personal information, and in this case, the customer is obligated to comply with relevant laws and regulations such as the Personal Information Protection Act. In addition, in this process, there may be a consignment relationship between the customer and NHN Cloud regarding the processing of personal information. Customers in the position of a consignor may enter into a separate contract in writing with NHN Cloud, the consignee company, and may be notified by referring to the following information in the personal information processing policy operated by the customer.